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Roberto A. wrote:
> Is that true displacement? Because that's the one thing I miss in POV.
>
Not really.
It's an isosurface using the noise subtracted, from f_r(),
which is as close to displacement that POV gets.
I supposed you could argue its a limited version of
displacement, you need a function to derive the original
shape, rather than being able to displace anything.
Dave
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